← Home GRSHfolio

The person behind it

About

tap the photo →

01

why "unfinished"

somewhere along the way i noticed a pattern: i had a lot of ideas and almost nothing to show for it.

none of them were bad ideas.
they just never became things.

so i made a rule

if i think of it,
i finish it.

turns out that rule is basically my whole personality now.

02

how i actually work

i think in three moves.

  1. 01figure out what's actually going on
  2. 02make something that says it well
  3. 03build the thing so it's not just a mockup anymore

most people are good at one of those. i got stubborn about doing all three, mostly because handing an idea off to someone else felt like giving up on it halfway.

this page didn't come from a template, for what it's worth.
i built the desk it's sitting on too.

03

three rules

follow-through

if it's on this site, it got finished. no exceptions, no "still working on it" folders hiding in the back.

plain thinking

no jargon, no "leveraging synergies." if an idea needs a buzzword to make sense, it probably doesn't make sense yet.

made, not planned

a deck is a plan. a shipped site, a real video, a working design — that's made. i'd rather show you than tell you.

that's the end of this list, on purpose.

04

what's in here

thinking

strategy, research, and d.o.t. — a competition project built around a problem worth solving.

making

ai video, graphics, brand work.

building

websites that started as an idea and ended up as actual code.

different tools.
same rule:
don't leave it unfinished.

i'm currently a digital creative.

i think like a marketer, make like a designer, and build like a developer.

if you've got an idea that's been sitting half-finished somewhere, we'll probably get along.

say hi.